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DT Curriculum

At Faber Primary School we want every child to be happy and enthusiastic learners of Design and Technology, and to be eager to achieve their very best in order to fulfil their God-given talents. We firmly believe that the recipe for success is high quality first-wave teaching in Design and Technology, which is central to the life of our happy, caring school.

 

 

At Faber we identify that D&T does not follow a linear learning process. Therefore, our curriculum enables a constantly evolving learning process where children are able to generate ideas, create prototypes, investigate existing products and evaluate throughout. 

 

We aim to create inquisitive learners. Our iterative process ensures that children are forming their own ideas and questions based on the knowledge they have gained and the skills they have developed. 

 

An iterative process is the relationship between a pupil’s ideas and how they are communicated and clarified through activity.

This is an example of how the iterative design and make process might be experienced by an individual pupil during a project. Design, making and evaluating a holder/purse/wallet for a friend or relative:

During each lesson, children experience activities and tasks such as:

D&T curriculum statement

Class 2 Pouches Project (Textiles)

Class 2 - A Chair for Baby Bear (structures)

Class 3 Book Sleeve Project (Textiles)

Class 3 Biscuits (Food)

Class 4 - Come Dine with me Project (Food)

Class 4 Automata Toy (Mechanisms)

Class 2 - Moving Monster Project (Levers and Linkages)

Class 3 - Sling Shot Car (Mechanisms)

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